Spawn Armageddon Gamecube Review
Spawn Armageddon GameCube Review
Armageddon is a 3D action/adventure game that borrows heavily from the Devil May Cry series, but is more driven by item collecting. The game itself is very short, and can typically be beaten in under five hours.Based on a predictably hokey plot derived from comic megastar Todd MacFarlane’s popular comic book, Spawn Armageddon sees his friend of the devil hero with a tormented soul trudging around under populated levels dispensing pain with a large axe and chains that leap from his belt buckle. You must guide the slow moving Spawn through a series of unchallenging linear levels filled with simple minded tasks tackling enemies that display close to zero artificial intelligence. The collection of ghouls sent against you also seem to be unable to do you any real damage and you soon have loss the fear in wading into them to dispatch them without any finesse or skill. They are also severely under strength, even the boss characters have ridiculously short health meters and encounters with them are simple-minded affairs devoid of tension.
As you progress through the game you gain access to ever-larger weaponry but it is rendered useless when just about every foe you encounter can be dispatched using the axe and chain combination you initially set out with. The only use for the bigger guns seems to be to speed up what would normally be yet another tedious encounter with your brainless adversaries.
As well as weapon power-ups Spawn must collect the floating green orbs in order to keep his levels of a substance called Necroplasm which gives him access to a wide range of powers including a shield, energy bolts and high speed.
All these flaws would be acceptable (apart from the camera) in a game aimed at a younger audience but with a rating of 17 it is hard to see what kind of challenge the game hopes to set for its target audience.
4 out of 10